Dani Báez
Dani Báez
There is already one added in d31538bbe18ee770e4a1fd981ba8c2f3fa8e75
In fact, color is exposed to all game objects, as pos for example ```js kaboom() loadBean() const bean = add([ sprite("bean"),a ]); bean.color = RED; bean.pos = vec2(20, 20); ```...
I think we should remove the ENV in the script or create a new script called win:dev @slmjkdbtl
This is looking good for me. @slmjkdbtl check it!
You should use `tileWidth` and `tileHeight` as functions, they are properties, so you can use: ```js const levelConf = { tileWidth: 64, tileHeight: 64, } ```
And you need select the map, because `LEVELS` is an array of maps, so you should use `LEVELS[0]`
Can you provide an online demo? Or Repl? Btw, is this related to the original issue?
> Happens to me as well Kaboom is no longer mantained, go to [KAPLAY](https://kaplayjs.com)
This should be a breaking change? https://github.com/replit/kaboom/pull/844#issuecomment-2100072427 > Also, would this be considered a breaking change since all users who specify `opacity()`, then `fadeIn()` now will see the opacity actually...
@slmjkdbtl any updates?