Alex Laing

Results 5 comments of Alex Laing

I'd like to add that the entry symbol looks like this (includes omitted): ```c++ using namespace godot; void register_crash_example_types() { ClassDB::register_class(); } void unregister_crash_example_types() {} extern "C" { // Initialization....

For the record, I have a function ```c++ inline std::string gd_to_std(const godot::String &src) { return std::string{src.ascii().get_data()}; } ``` that is also only causing crashes on release builds. Changing the signature...