Brian Lach

Results 9 issues of Brian Lach

I'm encountering a segfault when trying to bake reflection probes with `IPL_BAKEDDATAVARIATION_REVERB`. The bake begins and runs for a second or two, spewing this warning constantly: `Warning: Simulating reflections for...

This PR updates the FMOD audio implementation to use the modern FMOD Core API, makes general improvements and fixes to the FMOD implementation, and implements a new interface for creating...

## Description If a Bam file is written out that has textures embedded in it and loaded up into the game, the RAM images for those textures are not freed...

bug

I'm experiencing an issue where sounds that I play in my game with the direct effect applied appear to fade in from silence. It is to my understanding that `IPLDirectEffect`...

## Description The attached script demonstrates two issues with the multithreaded pipeline and render-to-texture offscreen buffers. 1) If the buffer is made inactive after creation and made active later, the...

## Description I'm using the shaderpipeline branch and I have a use case for SSBOs in something I'm working on. SSBO support in shaderpipeline and the SPIR-V implementation seems to...

enhancement

Currently, each `RenderAttrib` is registered when Panda first initializes. With a max of 32 attrib slots and Panda already providing 30 built-in `RenderAttribs`, the user can only create up to...

enhancement

## Description The ppremake system provided templates for building model trees and made it easy to set up an automated asset pipeline for Panda. Now that ppremake is gone, Panda...

enhancement
discussion