Josh Retzer
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Josh Retzer
I used this in one of my mods recently, and found that I had to set "level.LeaveDoor = DoorSlot.NO_DOOR_SLOT" to make it work correctly. I'm using the most recent version...
This also applies to boss rooms in the mirror dimension.
Adding on to this... - Can we get a function that returns all the valid controller indexes the game recognizes? Presumably the game knows this since it lists them on...