labbbirder

Results 14 issues of labbbirder

I am using a simple vite.config.ts like this: ```ts import type { UserConfig } from 'vite'; import { resolve } from "path"; import vue from '@vitejs/plugin-vue'; import compress from 'vite-plugin-compress'...

构建的app,在浏览器和开发者工具中,可以看到stacktrace,形如: ``` $func 1233 $func 1233 $func 1233 ``` 但是在真机,这些来自wasm的函数信息全部没有。 请问微信真机是如何处理的?剔除了custom data,还是禁用了stacktrace?如何才能在微信真机获取stacktrace?

有一条rule是这样的: > find:assert\(typeof Module\[(["'])pthreadMainPrefixURL(["'])\] > repl:// assert(typeof Module["pthreadMainPrefixURL"] xxx.framework.js是minified状态,使用//前缀导致文件语法错乱 建议官方把非核心的代码开源,方便我们开发者自己修改和PR

## 问题描述 UIToolkit(可能包括其他第三方库)使用三指及以上触碰后,事件系统变得错乱。表现为:无法再响应滑动事件等。 |基本信息|| |:-|:-| |频率|必现| |Platform| WebGL (Minigame)| |OS| Android| ## 问题分析 多指(>2)操作时,最后的eventType为`touchcancel`,并且`changedTouches`中未包含全部touch,导致C#层识别不到触碰点消失。 ## 解决方案 此PR的方法是:cancel事件dispatch之前,先dispatch所有touch的`touchend`事件

abs() 函数截断了int64_t, 导致计算结果与实际不符

This is an addition to PR #168 , having a significant improvement. Tested on all known editor packages: * Visual Studio Editor * Visual Studio Code Editor * JetBrains Rider...

Every time scripts recompile in unity editor, the editor initializer in `NewFieldsRendererDefaultEditorPatch` will consume about 3~4 seconds. With this edition, the cost will be reduced to a negligible level.

Hi, handzlikchris. Thank you for your excellent work. I noticed that every time project opens, FSR always search deeply into Unity installation path for dotnet tools, which spends seconds to...

This should be the fix of the following issue: In case that we have two assemblies, one named A is the assembly to be changed, one named B is a...