kzhsw
kzhsw
Is this simply too large to import in web? See #30
@bqqbarbhg I'm tested the device with blender and some webgl apps in the browser, and all of them can work with the gpu. Also, I tested the compiled example viewer...
Since Python is not something for web, blender, a desktop software, offers python api for fbx import/export
I found an algo [here](https://gist.github.com/bromanz/a267cdf12f6882a25180c3724d807835#file-ray-aabb-final-improvement-hlsl) for ray-aabb intersection, it should be trivial to translate it to cglm with the modern ai. Also the referenced blog post [here](https://medium.com/@bromanz/another-view-on-the-classic-ray-aabb-intersection-algorithm-for-bvh-traversal-41125138b525)
1809 is also a used in LTSC 2019 and Server 2019, which will reach End of Support in [January 9, 2029](https://learn.microsoft.com/en-us/lifecycle/end-of-support/end-of-support-2029#products-reaching-end-of-support)
Have a try on [chrome_plus](https://github.com/Bush2021/chrome_plus)
And [wasi-sdk](https://github.com/WebAssembly/wasi-sdk), with a subset of [libc](https://github.com/WebAssembly/wasi-libc/)
> 2. for each node with a mesh, compute conservative world AABB by transforming the local AABB This could be less accurate than the current impl of min/max from each...
What about animations? Skip, remove, or keep
AFAIK the first one (Bumped maximum memory limit to 4 GiB) is most useful for devs, but if the compatability status of the first two diffs from browsers and runtimes,...