Kyle Graehl

Results 282 comments of Kyle Graehl

https://github.com/kzahel/WebQuake/commit/c3d30fccc0a3260c16cf406ef6f104c8dd8eb488 I played around and got gamepad working, it was pretty simple. Original quake didn't have gamepad support, I guess. And gamepads didn't really come around until like N64 goldeneye...

Hi efess. I forked your fork, and used/re-enabeled audio context API because audioelement.clone() was causing crashes on chromebooks. https://bitbucket.org/kzahel/webquake Great work with your fork, love your work with promises. I...

99% of those promises are initialization code, and arent used at all in the game loop. so not at all, really. No idea what bluebird promises are :-) is that...

I'm just right now trying to Promisify the Server initialization code. Using your work as a reference :-)

Cool. Well please let me know if you make any nice changes!

I had another approach that I tried which was to use "await" I ended up having still some problems with the loading and would get funny exceptions when a new...

Thanks! If you remember, a while back I packaged your code into an app for the Chrome web store, doing some really nasty hacks to make it load the resources...

Dang I didn't realize about the licenses! I assume it would be OK as a total conversion, not using any original id1 assets... but then that would ruin the point....

"I will see about having the license changed on the shareware episode of quake to allow it to be duplicated more freely (for linux distributions, for example), but I can't...

I'd be interested in knowing what you had to change in the state machine to have it work. I made a bunch of fixes to make it work more like...