kyubuns
kyubuns
When I set Domain Reload to disable in PlayerSettings > Editor > Enter PlayMode Options, the following code throws NullReferenceExteption. After setting Domain Reload to disable, enter PlayMode twice. ```...
fix #490 When I checked, ScenePlaybackDetector.IsPlaying is still false even though it was playing.
I am developing a multi-platform game. In other words, it is for Steam and also for iOS. And other platforms. After updating steamworks.NET to 20.1.0, the auto-build has slowed down...
This is the problem code. I want to change Space Indent to Tab Indent. ``` csharp // use Bridge.NRefactory.5.5.4 using System; using ICSharpCode.NRefactory.CSharp; using ICSharpCode.NRefactory.Editor; namespace Foo { class MainClass...
https://github.com/kyubuns/Baum2/issues/3#issuecomment-469231401
From #3 ``` AS dragging stuff from explorer does not feel good. ```
help~~
**Describe the bug** @Expand を指定したアートボードのルートオブジェクトをコメントアウトできない **Expected behavior** コメントアウトしたらPrefabは生成されないべきなのに、空のPrefabができてしまう。 **Environment** Version: 1.3.6
# from web browser "TimeMachine tag:OSX"  "バックアップ tag:OSX"  # from qiita-js ``` js Qiita.Resources.Item.list_items({page: 1, per_page: 10, query: "TimeMachine tag:OSX"}).then (items) -> for item...