Results 20 issues of kyubuns

When I set Domain Reload to disable in PlayerSettings > Editor > Enter PlayMode Options, the following code throws NullReferenceExteption. After setting Domain Reload to disable, enter PlayMode twice. ```...

fix #490 When I checked, ScenePlaybackDetector.IsPlaying is still false even though it was playing.

I am developing a multi-platform game. In other words, it is for Steam and also for iOS. And other platforms. After updating steamworks.NET to 20.1.0, the auto-build has slowed down...

This is the problem code. I want to change Space Indent to Tab Indent. ``` csharp // use Bridge.NRefactory.5.5.4 using System; using ICSharpCode.NRefactory.CSharp; using ICSharpCode.NRefactory.Editor; namespace Foo { class MainClass...

https://github.com/kyubuns/Baum2/issues/3#issuecomment-469231401

From #3 ``` AS dragging stuff from explorer does not feel good. ```

**Describe the bug** @Expand を指定したアートボードのルートオブジェクトをコメントアウトできない **Expected behavior** コメントアウトしたらPrefabは生成されないべきなのに、空のPrefabができてしまう。 **Environment** Version: 1.3.6

# from web browser "TimeMachine tag:OSX" ![monosnap 2016-09-29 12-58-09](https://cloud.githubusercontent.com/assets/961165/18940583/6dc113d8-8644-11e6-840e-16b61d922521.png) "バックアップ tag:OSX" ![monosnap 2016-09-29 12-58-47](https://cloud.githubusercontent.com/assets/961165/18940591/829d6d9c-8644-11e6-8329-f73170e047f8.png) # from qiita-js ``` js Qiita.Resources.Item.list_items({page: 1, per_page: 10, query: "TimeMachine tag:OSX"}).then (items) -> for item...