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A Cython port of Martini for fast RTIN terrain mesh generation

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Sensible for that output to be of shape `(-1, 3)`

Right now I think the algorithm assumes the x, y, z axes have the same coordinate system... While you wouldn't want to modify the algorithm itself, you could test multiplying...

When trying to add more tests to compare against Martini output, I'm getting slightly smaller `vertices` and `triangles` arrays (on the order of 25 fewer elements for `vertices`) for smaller...

**env** `google colab` **steps** ``` pip install -U pymartini meshio !wget -c https://raw.githubusercontent.com/kylebarron/pymartini/master/test/data/fuji.png ``` **code** ``` import imageio.v2 as imageio import meshio from pymartini import decode_ele, Martini, rescale_positions path =...