Kyle Barron

Results 717 issues of Kyle Barron

Refs: - https://github.com/domoritz/arrow-wasm/issues/17 - https://github.com/rustwasm/wasm-bindgen/issues/2456 - https://github.com/rustwasm/wasm-bindgen/issues/1961 - https://github.com/rustwasm/wasm-bindgen/issues/1643 - https://github.com/mstange/profiler-get-symbols/commit/03507a78043d81d482814e226e5f17fc218dacec - https://github.com/rustwasm/wasm-bindgen/issues/1079

https://rustwasm.github.io/docs/wasm-bindgen/examples/without-a-bundler.html

Can you do a two-step process, where you first load the textures into a framebuffer/renderbuffer, and then the second step renders from there? Would that help with convolutions where you...

See zarr.js' implementation [here](https://github.com/gzuidhof/zarr.js/blob/f24f2bb6dd81a358aab9751cc0e6479c4a624975/src/core/index.ts#L481) and [here](https://github.com/gzuidhof/zarr.js/blob/f24f2bb6dd81a358aab9751cc0e6479c4a624975/src/util.ts#L221-L250)

Right now I allow a maximum of 4 channels (bands) at a time in memory. At some point a user may wish to have 5 bands in a single algorithm....

You really need an api review for consistency: - Case consistency: camelCase everywhere?

COGLayer: A deck.gl layer to render a COG directly ## Overview A COG is a single GeoTIFF file that holds multiple resolutions of raster data. See https://cogeo.org for more info....

Should be a relatively simple port from [rio-toa](https://github.com/mapbox/rio-toa)

- [`scipy-ndimage`](https://docs.scipy.org/doc/scipy/reference/ndimage.html) - [`scikit-image`](https://scikit-image.org/docs/stable/auto_examples/index.html) - [`RSToolbox`](https://bleutner.github.io/RStoolbox/rstbx-docu/index.html) (R package, GPL3 licensed) - `rio-color` (#17) - Cesium shaders #38 - [`xarray-spatial`](https://github.com/makepath/xarray-spatial) - [`glfx`](https://github.com/evanw/glfx.js)