Kenneth VanderLinde
Kenneth VanderLinde
### Describe the Bug If waypoints are being set quickly during a token drag, it is possible for the path to have multiple branches, for waypoints to not match the...
### Describe the Bug When a token has the "Show Path" toggle enabled, the path only renders when the token itself is rendered. If the token is panned off screen,...
### Describe the problem The campaign export has an awkward existence in today's MapTool. 1. The set of supported versions seems arbitrary to a user (it only allows 1.4.0 through...
### Describe the Problem The `grid` shape is no stranger to problems due to its nature as a shape. E.g., grid lights can't be freely translated or scaled like other...
**Describe the bug** When on a map with a square grid, if a token is given an aura with the `scale` and `grid` keywords, the aura will always be aligned...
### Describe the Bug When the GM is hosting a server and on a map that the players can't see, the players' _Connection_ window will show the name of the...
### Describe the Problem When preparing an encounter, it would be useful to have all the monsters, etc., ready to go at a moment's notice, but without players being aware...
### Describe the Bug A token inside Hill VBL will never have its vision blocked by that region, even if it "wraps around" to show up a second time in...
### Describe the problem The `ZoneRenderer` class is both large and too interconnected with itself. Making changes to it is always risky as it's not clear which parts of the...
### Describe the Problem I find I don't really need / care about soft FoW in my games, and it sometimes causes confusion as players don't always see the tokens...