Kenneth VanderLinde

Results 74 issues of Kenneth VanderLinde

### Describe the Bug When constantly re-rendering a map (e.g., by using macros to push around a token with an equipped light source), it is possible for the cache of...

bug

### Describe the problem Light rendering has become significantly slower in some cases in the 1.12 alpha than it was in 1.11.5. This is usually not very noticeable when doing...

performance
code maintenance

### Describe the Bug After removing "D20" and "Generic" lights from the **Campaign Properties** dialog and pushing "OK", the lights are added back again and can be selected from the...

bug

### Feature Request At the moment, map topology is "flat", i.e., any point on a map either has a given type of topology or it doesn't. This is fine for...

feature

### Describe the problem In order to work around a bug in JTS's `ShapeReader`, we added the `ReverseShapePathIterator` that switches the order of subpaths returned by an existing `PathIterator`. Also...

code maintenance

### Describe the Bug Although aura definition share the same syntax as for lights, an aura with multiple ranges will always render as a single color despite the same not...

bug

## Expected behavior The mode line should include the warning and error counts. ## Actual behavior The mode line is always "Eclim: 0/0". ## Steps to reproduce the problem 1....

### Feature Request A friend and I alternately run games, each of us hosting their own server. We also use ZeroTier to avoid networking issues, so we connect directly using...

feature

### Describe the Problem Auras are not lights. They don't illuminate anything. Their lumens value is meaningless. They support visibility control that is not good for lights (`GM`/`OWNER`). They don't...

feature
refactor

### Describe the problem There's a lot of things that are suboptimal about our visibility calculations. On the one hand there's a lot of noise and unnecessary complexity in the...

performance
code-maintenance