Bernard Kwok
Bernard Kwok
Currently code generation will return a path to a node input even if it's connected to an interface input. This is being handled after the fact by patch code for...
When running trying to lock some files. Seems to be Metal related? ``` 2023-04-18 09:43:17.007052-0400 MaterialXView[4201:42690] flock failed to lock list file (/var/folders/bz/_h241p955jd7d4cf_rqk83w00000gn/C//com.apple.metal/16777235_322/functions.list): errno = 35 2023-04-18 09:43:17.007101-0400 MaterialXView[4201:42690] flock...
# MaterialX Nested Nodegraphs This document outlines the proposal to support a `` which is a child of another ``. As there are no syntax changes, the proposal is for...
The node editor seems to get into some confused state when you rename any input or output in a node graph. e.g. try this with the default marble graph that...
If a document is loaded and it contains a definition using functional nodegraphs, these graphs show up as being editable. This could cause problems if edited as the instances could...
Both of these editors do not handle conversion to / from display space properly currently. See the thread found here: https://academysoftwarefdn.slack.com/archives/C0230LWBE2X/p1674221447235719 Seems the fix is to change to use built...
There is an optimization to avoid emitting lighting fragments for h/w code generation * if an "unlit" surfaceshader is defected does not work if the shader is inside a definition....
Unknown if this is a regression as there is not current test for this, but if you create a UsePrimVar and connect it to a shader downstream then it seems...
** Issue Sometimes images are not detected since they are in xinclude files. If no images are found then it can appear like baking has failed since 4x4 images are...
# MaterialX Shader Optimizations ## 1. Background This document provides some insights into possible shader optimizations for code generated through MaterialX shader / code generators. ## 2. Constant Folding Optimization...