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Rusty Vangers clone

Results 53 vange-rs issues
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- [x] Level loading - [x] Vehicle loading - [x] base model - [x] physical bounds - [x] wheels - [x] items - [ ] Rendering - [x] base ray...

Follow-up to #178, which was the source of regression here. ![vangers-cable-issue](https://user-images.githubusercontent.com/107301/149649917-d484b1c7-a427-4240-ad8b-13251a408672.jpg)

type: bug
area: visuals

![vangers-intel-raymip-bug](https://user-images.githubusercontent.com/107301/149649587-9ffd3dde-4769-4c18-b753-5d43ec4f9203.jpg)

type: bug
area: visuals

I tried to update wgpu to 0.11.0 (in order to support WebGL in future). I fixed some initialization code and now it compiles but render black screen, can you please...

Fixes #10 It appears that filtering material alone without the height (see #8) is not producing a good result. In the areas with no height variation it's more visible, but...

WebGPU baseline is 8K, while main levels are bigger. We need to turn this into a texture array like it was before.

type: feature
area: visuals

Somewhat related to #168, but turned out to be a different issue. Interestingly, I can see that depth testing on vehicles works correctly. So the terrain is drawn correctly into...

type: bug

Similar to #163, but for Windows