vange-rs
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Rusty Vangers clone
Closes #127
- [x] Level loading - [x] Vehicle loading - [x] base model - [x] physical bounds - [x] wheels - [x] items - [ ] Rendering - [x] base ray...
Follow-up to #178, which was the source of regression here. 
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I tried to update wgpu to 0.11.0 (in order to support WebGL in future). I fixed some initialization code and now it compiles but render black screen, can you please...
Fixes #10 It appears that filtering material alone without the height (see #8) is not producing a good result. In the areas with no height variation it's more visible, but...
WebGPU baseline is 8K, while main levels are bigger. We need to turn this into a texture array like it was before.
Somewhat related to #168, but turned out to be a different issue. Interestingly, I can see that depth testing on vehicles works correctly. So the terrain is drawn correctly into...
Similar to #163, but for Windows