Kyle Van Gorkom

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I put together some code a few months ago to do something very similar! I managed to cobble together an algorithm to map Fringe j -> (n, m) (and the...

I've seen both index 1 and index 0, and I'm not sure there's a preferred convention. (I believe both Zemax and CodeV adopt 1, but 4D's 4Sight adopts 0). I...