Kushal Kolar

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The example works well for me along with small modifications to try out various things (moving the torus and the view, sensitivities, etc.) :smile:

I'll give this a shot in wgpu if you can hint me at where it would go!

Thanks for the ideas! imgui particularly looks nice. I'll take a deeper look when I have time.

@Krande Thanks for your interest! Korijn posted some ideas here: https://github.com/pyimgui/pyimgui/issues/336

If I understand correctly: x axis and scaling should be synced between top and bottom y axis and scaling independent for both

> Brainfart: > > The vision is that the renderer should be just that: a renderer. Events and wobject lifecycles should be implemented outside of the renderer. > > I'm...

For example if we use the following example, holding a key down doesn't maintain the rotation, you have to keep tapping a key to make it keep rotating. ```python import...

So basically polling to see if a key is down before drawing every frame? i.e. right before the usual animation functions in your examples right before `renderer.render(scene, camera)` and `canvas.request_draw()`....

I was just going through imgui docs and it seems to have an input module which provides this functionality: https://pyimgui.readthedocs.io/en/latest/reference/imgui.core.html#imgui.core.is_key_down Since https://github.com/pygfx/wgpu-py/pull/516 adds imgui to wgpu, is there still a...

This could be useful! Right now in fastplotlib, if a slice is provided, `update_range()` is called based on the slice. But if a numpy array is provided with indies to...