kurokobo
kurokobo
I was interested in this issue and I decided to set up a single node AKS cluster to try this issue out, and sure enough, the issue reproduced indeed. The...
F.Y.I. for digging; To create an interactive shell connection to an AKS node: ```bash kubectl debug node/ -it --image=mcr.microsoft.com/dotnet/runtime-deps:6.0 chroot /host bash ``` Increasing log level for kubelet on AKS...
@cmasopust @Parkhost Oh, thanks for letting me know. Sorry for my lack of investigation, you're right, I get the same logs on jobs that succeed. However, still I am a...
It seems that AKS, at least a few years ago, had a behavior that terminates the connection to the API server if no data is sent for a certain period...
@cmasopust It seems that the string that should be `echo`ed must be JSON that can be processed by Runner on awx-task e.g. `{"uuid": "keepalive","counter": 0}`. Finally, I was able to...
@cmasopust Thanks for updating and good finding for `FLUSH`. Confirmed that the `echo` breaks Inventory Sync, and found appending `"end_line": 0` make it works. ```bash echo '{"event": "FLUSH", "uuid": "keepalive",...
@C0rn3j Hi, according to the image that you've attached before, your Job seems to have a lot of output over 4000 lines, so I guess it is a log size...
@CarbonNeuron Thanks, changed to use `Enum.IsDefined()`.
It seems that when a user joins a lobby, a player instance is initially created in memory with an empty name and "-1" color, and then the name and color...
I think adding new enum `PlayerColor.Unknown = -1` and changing this line: ```csharp if(pi.GetPlayerName() is null || pi.GetPlayerName() == "") continue; ``` https://github.com/automuteus/amonguscapture/blob/master/AmongUsCapture/Memory/GameMemReader.cs#L108 as following will solve this issue. ```csharp...