Wojciech Kur
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Wojciech Kur
Hey. I've faced the same bug while migrating from 0.11.3 to 0.12.1. For me, spawning single shape like this: ````rust commands.spawn(MaterialMesh2dBundle { mesh: meshes.add(shape::Quad::new( Vec2::new(100., 100.) ).into()).into(), material: materials.add(ColorMaterial::from(resource.border_color)), transform:...
@Sytten any ETA of fix for this issue?