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FSM plugin for Godot

Results 25 FiniteStateMachine issues
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When clicking on the FSM node, and clicking on the FSMNode. It shows for every State and Transitions created in the output `Node not found: ../Control` It works anyway, but...

This is more a question than an issue: Is there a way to specify a self loop in a graph?

If I set some variables in a specific state, I would like that all other states cannot see the above mentioned variables. But the transition need that variable to decide...

Hello, I decided to open a new issue instead of going off-topic in #23. What happen when I enter manually into a State if I am in another State? I...

The FSM folder tree is a bit overcomplicated. In order to access the script code of a state you need the following path `FSM/States/NameState` same for a transition `FSM/Transitions/NameTransition` Often...

I don't understand the logic, but sometimes the arrow that indicate the direction are hidden. ![image](https://user-images.githubusercontent.com/6097015/40140884-4b9576b6-5954-11e8-93a3-910580828b04.png)

Is the `update()` function called every frame during state? I want to do `_physics_process(delta)`. How do I call it in my state? For example if I want to apply gravity...

The New Transition dialog looks all wrong, see below (MacOS with Godot 3.0.2) ![15553f0e-1560-4fc2-9e5e-ea11d032da07](https://user-images.githubusercontent.com/38134085/39318279-5856a602-4943-11e8-93b2-ab1593348542.png)

After having instantiate a globa singleton http://docs.godotengine.org/en/stable/getting_started/step_by_step/singletons_autoload.html this seems not be accessed by the transitions node, saying: ` - Compile Error: Identifier not found: global` while the States node can...

Can you upload the a source code example in which there is the application of this plugin? In this video you showed a mock up: https://www.youtube.com/watch?v=BTzmmXWVctQ Can you upload the...