FiniteStateMachine
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Node not found "../Control"
When clicking on the FSM node, and clicking on the FSMNode. It shows for every State and Transitions created in the output Node not found: ../Control
It works anyway, but this error in the output, I am sure it wants to tell us something.
I am using Godot3.0.2 in a macOSX 10.13.4
here an example of the error
Thank you for the report, I will look into it soon :)
Do you have any idea what this could be? And why this happens? Can you reproduce the issue? I saw another closed issue here #13 , but it seems that the problem was in his side. I keep getting this error for every project I make. Especially when I move things around.
hello, yes I can reproduce the issue, I even fixed it locally but after some time (I'm usually testing for some time before push) I encourage another 'more real' issue. Basically when I was converting plugin from godot 2 to 3 some redundant info has been saved inside one of the tscn. Sorry for not fixing this yet
Just wanted to add that this is still broken with the latest from master. And also that the UI seems to be broken as well:
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I can't see, access, or drag any of the states or transitions.