Results 13 comments of Kuba Audykowicz

Force-pushed clang-tidy fix: ``` -for(auto bldSite : bldSites) +for(noBuildingSite* bldSite : bldSites) ```

> It'd be great to: have this in multiplayer (if that doesn't already work), for players and a "lift" function as well, that way one could "nicely" block a player...

> This is gerat, but I'd still like to have some feature to "fix" map 6, where they failed when converting from WORLD.DAT to WLD :D What do you mean...

> On map IX Ah yes, that one. Yeah this one is messed up in mission CD/gold. The RTX file is also wrong in a couple of places resulting in...

> Either I'm blind or the implementation is somewhere else? What is `rttr:SetCampaignChapterCompleted` good for? ~~It doesn't make a difference in Roman-style campaigns, but~~ it marks a continent as conquered...

Rework in progress - converting to draft, will notify when ready for review. Resolving some conversations since they will not be relevant.

Changing `glXSwapIntervalSGI` to `glXSwapIntervalMESA` does not crash in WSL but does not achieve the desired effect (or does it?). It seems to act as if no frame limit was set.

> Great work! Just two questions: Does this work in multiplayer? Is it possible to break such pact via diplomacy window as well? This type of pact does not appear...

I will place a PR for the first three commits of this one and then add one PR per cheat/feature. I didn't want to do this in the first place...

I don't think this should necessarily mirror the S2 implementation because these last pictures are rather confusing. In S2 it is not even obvious what happened because you don't get...