ksenonadv
ksenonadv
Attempting to stream the vehicle right away is indeed the right thing to do. I'm not sure about 2nd commit, we should keep player in spectating state (client will spectate...
Unable to reproduce it in build 10 with following code: ``` #include main() {} public OnGameModeInit() { AddCharModel(305, 20001, "lvpdpc2.dff", "lvpdpc2.txd"); AddCharModel(305, 20002, "lapdpd2.dff", "lapdpd2.txd"); AddSimpleModel(-1,19379, -2000, "wallzzz.dff", "wallzzz.txd"); return...
> > native NPC_StopMove(npcid, Float:x, Float:y, Float:z, moveType); > > ``` > > SCRIPT_API(NPC_StopMove, bool(INPC& npc)) > { > npc.stopMove(); > return true; > } > ``` > > error...
Fixed next build.