Daniel G
Daniel G
https://wiki.blender.org/wiki/Reference/Release_Notes/3.4/Python_API#Other_Additions https://wiki.blender.org/wiki/Reference/Release_Notes/3.5/Python_API#Internal_Mesh_Format https://wiki.blender.org/wiki/Reference/Release_Notes/3.6/Python_API#Internal_Mesh_Format
https://projects.blender.org/blender/blender/issues/51675#issuecomment-978400 https://wiki.blender.org/wiki/Reference/Release_Notes/3.4/Python_API#Internal_Mesh_Format https://projects.blender.org/blender/blender/issues/51675 ``` if ".sculpt_face_set" not in mesh.attributes: face_sets = mesh.attributes.new(".sculpt_face_set", "INT", "FACE") face_sets.data[10] = 14 ```
Idea from discord channel I've been puzzling over this myself, maybe if it helps, I tried copying the model, exporting it as a separate object and using shift+click to add...
When installing the addon inside of blende, the addon gets the version in the name, this can lead to multiple versions of the addon and possibly cause issues. ![image](https://user-images.githubusercontent.com/1472884/236928979-c0aa434a-9a98-4eb3-8f6e-29545b557a7e.png)
in some workflows the artists change the position of meshes in blender but keep them in zbrush at their origin, in such a scenario the transform of the object should...
https://www.youtube.com/watch?v=i39irrVXbTk&t=143s - If anybody has an issue finding the "path to Blender" option in Zbrush preferences, you have to extract the GoB-Master folder that you downloaded > go inside the...
### Discussed in https://github.com/JoseConseco/GoB/discussions/384 Originally posted by **canderled** December 8, 2022 Hello guys, is there an option or a way to avoid aving the UVs being flipped when sent to...
### Discussed in https://github.com/JoseConseco/GoB/discussions/376 Originally posted by **seid111** November 9, 2022 ![image](https://user-images.githubusercontent.com/117804852/200758185-f7b05d7f-8c0a-49f9-abf7-561db589f6cf.png) ![image](https://user-images.githubusercontent.com/117804852/200758677-5a2c0480-be4b-4b97-8c3f-6d268b855f9f.png) so i had a little diff of the location between zbrush and blender, i dont want them...