Daniel G

Results 42 comments of Daniel G

this is most likely caused by some very slow import operations currently in place. while adding new features i did not pay attention to the performance since i mainly used...

hmm so far there is no support for linux, since i dont have such a setup and dont know the paths i cant really test it. What i could do...

@Lantrancy can you explain a bit more what exactly your workflow is, i have a hard time to follow what exactly you are doing and what you are expecting to...

Thanks for describing the workflow, i struggled with the scaling in the past so i cant promise that this can be done but i have a idea after reading your...

hi @spiraloid i wanted to look into the multires issue for some time but never had a chance to. Do you know if other applinks from zbrush support such a...

some good thoughts there, i think i would try to avoid to have the need for an extra script on zbrush side since it makes the whole setup more complicated...

idea to transfer highres mesh from multires modifier resolutions: 1. low level will be exported from blender as mesh_low 2. high subdivision will be exported from blender as mesh_high 3....

not sure this can be done but i might give it a try at some point. This might require to switch to fbx format for the file transfer and some...

The main limitation i see will be what can be done with the zscripts and the GoZ format since that is not extendable. I have a bunch of other issues...

i did some testing and it looks like GoZ can already send over the UV Tiles from blender to zbrush. There seems to be a issue when the model has...