krishna0808
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krishna0808
I fixed the error about 'csel_TODO' by following. float csel_TODO(bool cond, float val1, float val2) { ``` return mix(val1, val2, cond); ``` } vec3 csel_TODO(bvec3 cond, vec3 val1, vec3 val2)...
Fixed the swizzle error too. the generated shader code has mediump float tmpvar_463; rgb_451 = csel_TODO ((tmpvar_463 == 0.0).xxx, rgb_451, tmpvar_470); provided an implementation of csel_TODO(bool, vec3, vec3).