pacosako
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This code drives the pacoplay.com website where you can play Paco Ŝako.
I've observed several users struggle to place pieces back down. They click the piece again. That just selects it again.
I see new players getting stuck with this.
I just watched a user get stuck in a game, because they needed to promote and didn't realize this. I believe this happened on Desktop, but I'm not completely sure.
Ideally, this would run some validation / ask the server and only afterwards transition to that page. If the game does not exist, we need to show an error message...
This isn't necessarily something I need for anything soon, but I have been thinking about this for a while. Whenever I find a tricky situation that I want this algorithm...
This can be seen in https://pacoplay.com/game/5080
I started this by implementing fen in the backend, adding the move oracle to the websocket and publishing a small group of puzzles under /api/puzzle/. That should be all the...
For fast games, it would be good if I could already "Lift" one of my pieces during the opponents turn. You can then move your mouse to the target position...
The king can start chains. If the chain ends with the opponent also in a pair, this counts as a draw.