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Implement AI targets

Open kreibaum opened this issue 9 months ago • 0 comments

Maybe helps with training

Julia:

  • Next Action / next action square conditioned on legal actions
  • Legal Actions
  • End of move square. I.e. pair move target or chain end
  • Bitmap of all squares involved in the move/chain.
  • Remaining chain duration

Rust:

  • Threatened squares (mine, partner) - Done in 20b9f3fa807a2be03c58b2c8ee7f6094791bbad0
  • Blocked pawns (mine, partner) - Done in 374cb80d936958764e15bcc878ac056d133f4dab
  • Chain aligned pieces e.g. Knights who see each other? How exactly is that defined? - Won't do this without clear understanding what that is.

kreibaum avatar May 16 '24 20:05 kreibaum