pacosako
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Implement AI targets
Maybe helps with training
Julia:
- Next Action / next action square conditioned on legal actions
- Legal Actions
- End of move square. I.e. pair move target or chain end
- Bitmap of all squares involved in the move/chain.
- Remaining chain duration
Rust:
- Threatened squares (mine, partner) - Done in 20b9f3fa807a2be03c58b2c8ee7f6094791bbad0
- Blocked pawns (mine, partner) - Done in 374cb80d936958764e15bcc878ac056d133f4dab
- Chain aligned pieces e.g. Knights who see each other? How exactly is that defined? - Won't do this without clear understanding what that is.