Rolf Kreibaum

Results 47 comments of Rolf Kreibaum

As an example, here is a rust class https://github.com/kreibaum/rust_elm_typegen/blob/main/src/tests/person.rs And when translated to Elm you get https://github.com/kreibaum/rust_elm_typegen/blob/main/src/tests/Person.elm Note that in Rust, everything except for the person struct is just in...

That is precisely my expectation. But thanks for clarifying. Feel free to also close this issue if you want to fight backlog growth and then I'll just open another one...

I found a very similar looking issues in the old repo: https://github.com/actions-rs/tool-cache/issues/23 and that one is apparently related to https://github.com/actions-rs/tool-cache/issues/18 which might be the root issue. Something about the action...

The pathological state is 2kJ4/pep1S1pp/8/l2dPaD1/1q1D4/1R2a3/PP4P1/1Kj5 w 0 - - - https://pacoplay.com/editor?fen=2kJ4/pep1S1pp/8/l2dPaD1/1q1D4/1R2a3/PP4P1/1Kj5%20w%200%20-%20-%20- This is not a Paco in 2, but consumes 3.2 GB over several seconds to analyze on my PC....

```rust #[test] fn chasing_paco_2_detected_example_e() -> Result { // Reported as crashing, https://github.com/kreibaum/pacosako/issues/109 let setup = "2kJ4/pep1S1pp/8/l2dPaD1/1q1D4/1R2a3/PP4P1/1Kj5 w 0 - - -"; let board = fen::parse_fen(setup).unwrap(); println!("{:?}", is_chasing_paco_in_2(&board, PlayerColor::White)?); Ok(()) }...

Also crashes https://pacoplay.com/replay/15065 -> Fixed by 9cb2df7

If the replay is for a running game with a lifted piece, then we got issues as well.

Here is one with a lifted piece that fails: https://pacoplay.com/game/16997 -> Fixed by 9cb2df7

> If the replay is for a running game with a lifted piece, then we got issues as well. That part is solved with the last commit.

https://dev.pacoplay.com/replay/16069 -> Fixed by 3adb44b0f6c Note hat this is on dev.pacoplay.com and can be removed by a refresh from prod at any time.