krasi0

Results 26 comments of krasi0

Running games on a sequence of maps is possible.check the documentation. On Jun 6, 2014 9:27 PM, "ratiotile" [email protected] wrote: > It would be useful if we could interact with...

Right. for that purpose one needs a client scripting language like Python, Ruby or PHP which would modify the map selection in bwapi.ini and AHK to control BroodWar in some...

Client or Module, exposing it via a `const&` should be fine in either case. I don't think that a sane developer would do direct updates to `data` :)

There already exists a method isStuck for that purpose On Mar 8, 2015 6:02 PM, "Adam Heinermann" [email protected] wrote: > BWAPI should detect when units get stuck due to the...

Why shouldn't isStuck cover this case, too? On Aug 12, 2015 05:22, "Adam Heinermann" [email protected] wrote: > If you've detected it, ordering the unit to stop should be sufficient to...

Looks great! On Dec 19, 2014 7:52 PM, "Adam Heinermann" [email protected] wrote: > Game::canMake will have an overload for an additional parameter containing > flags that allow users to ignore...

I completely agree with what @NiteKat and @ZerGreenOne have written above. Unit type and position should be available for cloaked and burrowed units, as well as some flags like isMoving(),...

I am thinking do we *really* need to make any changes here (making cloaked detection more strict)??? I mean who really has an issue with the current BWAPI behavior? IMO,...

But that's exactly what I mean. People have written such a big amount of text here and no one has really bothered to check the current BWAPI behavior. So what's...

IMO, isCloaked() makes sense regardless of the owner. A human player is able to distinguish between a cloaked and a burrowed unit for example. Perhaps, it wasn't clear, but I...