kourindouhime
kourindouhime
Whatevergreen never worked for me, but I got this working on qemu (x-igd-gms=2) with hd630 0x3e98: ig-platform-id: 0x59120000 FakeID: 0x59168086 patch for Displayport-to-hdmi adapter com.apple.driver.AppleIntelKBLGraphicsFramebuffer find 01050900 00040000 87010000 replace...
works using OpenCore and host instead of Penryn in cpu string (q35, ovmf) on 440fx worked with Penryn and clover (mbr, seabios)
I've noticed reducing terrain resolution (for example going from 512x512 to 128x128 bitmap) increases chances of successful landing. With 512x512 capsule collider almost always gets stuck/falls through for me
Also reducing timeStep helps too. Switched from fixedTimeStep 1/60 to 1/180 and objects no longer fall through terrain.
hitting this but car works