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Unfortunately I don't know. The font file claims it's Droid Sans but yeah from a quick look that font looks different. @czyzby is the author of the skin so maybe...

There wasn't really any changes to the integration since this issue was created so those points still stand. > Why doesn't the async code produce any error messages? I think...

Sorry for the late answer, that assumptions seems fine. On the games I've checked the non relocatable ones have `e_type=0x2`.

Ah yes, this a tricky one coming from combination of `GridGroup` and `Tables`. So what's going on here: you have structure like this `MultiSplitPane -> Table -> Table-> GridGroup`. `MultiSplitPane`...

I've done the required changes for this on the master branch so closing this PR.

I don't think this is plugin fault, the same happens when importing as normal MIPS. This can be fixed pretty easily by clearing the auto defined arrays before doing the...

Might be also just that those debug symbols are weird, given how the same happens when this file is imported as MIPS. It's either that or some Ghidra issue. What...

Do you know of any game which is not relocatable and has debug symbols? I'm not sure but I guess their question is only relevant in that context so I...

I checked my games, the non relocatable have `e_type=0x2`. > But I think they asked for a game with 0xffa0 that is not relocated. Yep. Seems like their assumption is...

@Nemoumbra I synced Ghidra changes, can you retest with build from https://github.com/kotcrab/ghidra-allegrex/actions/runs/10644246173?