Kotcrab
Kotcrab
Is this even supported? Last [build](http://libgdx.badlogicgames.com:8080/) was 7 month ago and project is disabled in CI. Kind of makes me want to write such library using some C++ lib for...
Yeah I can add it or if you are going to make `scene2d` template you can also make `vis` template so they would be more or less consistent. Whatever you...
The debugger can provide model of the CPU registers values for each stack frame. I think this just allows to view and change registers on each stack level. I don't...
So it's possible to figure out to some extent, interesting but probably not something worth spending time on. The uses for that are rather limited. I think it's good enough...
I tried to fix this but looks like Ghidra can't currently support this, see issue https://github.com/NationalSecurityAgency/ghidra/issues/2762 Added joined registers to cspec like so: ``` ``` And the result I'm getting:...
Sure, why not. :+1:
Sorry but this can't be merged in this form as you've removed important stuff for the development and CI workflows. I have this partially done in [my other extension](https://github.com/kotcrab/ghidra-rest-api) I'm...
The `ghidraInstall*` tasks are important for development, they are described in the README (which will also need updating). Don't want to discourage you but I'll want to have this unified...
Hopefully the relocations don't matter for this issue and it can be fixed in the common loader. To add some insight: PSP relocations can't be ignored if the binary is...
`e_type==0xffa0` is used for most (maybe all) PSP binaries as far as I know. It doesn't always imply it's relocatable though, there are some games which are not relocatable. In...