Roman Zavalov

Results 8 comments of Roman Zavalov

У меня в версии 2023.9.0 сенсор `binary_sensor.last_call_session_223322223322_active` застрял в состоянии `on`. ``` id: 23032163 type: icm_active_call_session call_duration: 9084 call_from: 16653445 call_id: '16653445' geo_unit_id: null geo_unit_short_name: null hangup: null identifier: null...

> `Simplified sequential jobs code` > > this commit rapes my performance. I get around 15fps (vs 300 locked)) Reverted this commit. I cannot check how it impacts performance since...

Images For comparison: Original gamma space rendering: ![xrEngine_2023_12_28_21_59_02_272](https://github.com/OpenXRay/xray-16/assets/3015904/00b2c16f-9231-4fe3-8403-a71f20ad3f1e) New linear space rendering: ![xrEngine_2023_12_28_22_00_11_799](https://github.com/OpenXRay/xray-16/assets/3015904/1155bc33-6df0-4988-9c0c-4e491447c915)

Forgot that videos in UI also require proper loading as _SRGB.

> Forgot that videos in UI also require proper loading as _SRGB. Fixed this. This required modifying `yuv2rgb.ps` shader, because texture is loaded as yuv and only converted back to...

> Assuming that the textures are indeed in non-linear space (are they?) Well, diffuse textures are non-linear, because they are displayed uncorrected on sRGB display in the original version. And...

> Why did you used _SRGB format for rt_Generic* rendertargets? You (should) do shading in linear space, so what's the point of storing post-combine1 image in SRGB buffer? Making this...

To me this happened when I switched to the new shaders.