herebedragons
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A basic 3D scene implemented with various engines, frameworks or APIs.
Some future ideas for more optimal circumstances on PS2: - The PS2 GPU memory is fast enough to flush and refill textures multiple times per frame, according to the developers...
I've tried launching the PS2 version of this demo using uLaunchELF on my PAL PS2 slim, and it seems to work without any issues. It might be worth adding that...
There's a few, um, less than best practices in the WebGL code. I didn't look at the others 2 examples * looking up uniform and attribute locations every frame at...
I'm adding this as an issue mostly because I want to do it but I can't commit any time to it yet or rather can't predict when I'll find some...
Hi, a version for the [Godot Engine 3.0](http://godotengine.org/) would be nice as soon as at least a beta is released. :) I might do a pull request then.