Kosina Zoltán
Kosina Zoltán
I was looking for the same, mostly because I saw how nice it is in DoomRL, for example. Fun fact, DoomRL uses an algorithm that is very similar to our...
I ran into this a long while ago. If I remember correctly the confusion here is that the corridorLength param is about "corridor sections" in practice, because each corridor can...
A better param would be roomDistance I guess, but then the non-straight corridor creation would be more complicated. And that wouldn't be a "true digger mindset" anyway.
Try Uniform instead of Digger. If I remember correctly, Rogue also generated some dead ends for me, but Uniform was fine. Otherwise, you can easily implement an algorithm that fits...