David Konsumer
David Konsumer
> you are missing @types/frida-gum, install them as well and you will get rid of an error. yep, I realized after I sent asciinema that you are using typescript, and...
@oleavr I support any trades you need to make to get it working, and as I said, I can live with it, even if it's not my preference. I know...
I think I figured part of it out. For whatever reason the piped build added this: ``` 📦 76 /script.js 38552 /node_modules/frida-objc-bridge/index.js ↻ frida-objc-bridge 3890 /node_modules/frida-objc-bridge/lib/api.js 6991 /node_modules/frida-objc-bridge/lib/fastpaths.js ``` removing...
> Actually, let me context-switch and fix this right away. I have a fairly clear idea on how to do it, and this bug must be causing a lot of...
**Update**: I can actually downgrade to 16.7.19 using the iphone release-debs. I am totally fine with that. If you need any testing, though, I am happy to help in any...
Ok, so in latest frida-tools, this seems to be working: ```js console.log(ObjC, Java) ``` It errors if I do this (which I think it should ignore/tolerate, if this is required...
> As compiler is broken right now, you need to manually call frida-compile on it, manually calling frida-compile is producing bad code right now, too (emojis and filenames and stuff.)...
Additionally, I tried injecting a base64 URL (on user file-browse) and it does similar mixed-up texture buffers. ```glsl #ifdef GL_ES precision mediump float; #endif uniform vec2 u_resolution; uniform sampler2D u_tex0;...
I think the buggy image stuff is actually related to video. It bugs out the texture buffers, and swaps them around, but if I stick to just uploaded images, it...
I ended up just making my own much simpler glsl-canvas with threejs. Seems to work really well. For video I am doing this: ```js loadTexture (name, url, type) { if...