David Konsumer

Results 457 comments of David Konsumer

I would also like to use it in a game. I really like the idea of using mods instead of big ogg files, and it seems to perform pretty well....

Also, as a side-note, I think it will allow mod-files in HTML5 exports, which is great (vs native addons, which only work on specific native targets that they've been compiled...

I think I made some progress using it as a plugin that should define a new `AudioStreamSample` so it can be attached to a `AudioStreamPlayer`. Still can't wire it up...

I decided to go another direction: make a minimal self-contained scene, so I could just drop it into my game. [gsmod_minimal.zip](https://github.com/nobuyukinyuu/gdsmod/files/6133995/gsmod_minimal.zip) I'll keep working on a plugin (maybe just a...

If I replace `isnanf` with `isnan` it seems to build, so I can add this (hacky) macro to top: ```c #ifdef __APPLE__ #define isnanf(f) isnan(f) #endif ``` Should I PR...

I tried this, too (no texture, use `emscripten_set_main_loop`): ```c #include #include "raylib.h" const int screenWidth = 800; const int screenHeight = 450; void UpdateDrawFrame(void); int main(void) { InitWindow(screenWidth, screenHeight, "raylib...

I saw [this](https://github.com/FastVM/Web49/blob/main/test/window.c) but it doesn't seem to work (same problem.)

I totally understand. No prob!

Ah, I see [this](https://github.com/FastVM/Web49/blob/0a8b8a629b16fd71698287d0e40a0341db2ef39a/main/miniwasm.c#L194C5-L195) I will try to set it up. **Update**: still seems to be a problem. ```c extern const char** environ; const char** args; args = argv +...

Even compiling miniwasm and running on this code: ```c #include "stdio.h" int main() { printf("hello!\n"); printf("You should see a newline at end of both of these lines, and no memory-dump.\n");...