How to use raywasm?
So, I downloaded the mac asset from last successful action workflow, and compiled this:
#include "raylib.h"
int main(void) {
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing");
Texture2D texture = LoadTexture("raylib_logo.png");
while (!WindowShouldClose()) {
BeginDrawing();
ClearBackground(RAYWHITE);
DrawTexture(texture, screenWidth / 2 - texture.width / 2, screenHeight / 2 - texture.height / 2, WHITE);
DrawText("this IS a texture!", 360, 370, 10, GRAY);
EndDrawing();
}
UnloadTexture(texture);
CloseWindow();
return 0;
}
with ./emraylib textures_logo_raylib.c -o textures_logo_raylib then ran ./raywasm textures_logo_raylib.wasm, and it opens and closes, without error. Do I need to structure my code differently?
I tried this, too (no texture, use emscripten_set_main_loop):
#include <emscripten/emscripten.h>
#include "raylib.h"
const int screenWidth = 800;
const int screenHeight = 450;
void UpdateDrawFrame(void);
int main(void) {
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
emscripten_set_main_loop(UpdateDrawFrame, 0, 1);
CloseWindow();
return 0;
}
void UpdateDrawFrame(void) {
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
}
Which also compiled fine, but does not open a widow.
I saw this but it doesn't seem to work (same problem.)
There's a bunch of bugs and i have little time. RayWASM is not exactly working well.
Originally RayWASM started as a test of integrating api other than WASI into Web49's api.
I totally understand. No prob!