Jan 'spl!te' Kondelík
Jan 'spl!te' Kondelík
ok, thanks.
Changes: **Shader** * `TIME` is not available everywhere (added as parameter) * `tex(sampler)` -> `texture(sampler)` * `const` added where missing **Scene** * `ViewportContainer` instead of juggling with full screen Sprite...
still missing: update readme.md etc
I can look at it, but currently I dont have any spare time... It should not be hard - there is new ViewportContainer managing size of viewport + there would...
If you want this shader in Godot 3x see PR #2 (WIP, missing Readme.md and some polishing - but you can just clone [branch godot3x](https://github.com/kondelik/Godot_Film_Grain_Shader/tree/godot3x) and give it a try....
Please, dont close issues with Pull Request - accepting PR will close linked issues 😉 And because #2 is still Work In Progress (i dont have time for polishing), this...
👍 (I will keep this open - this whole repo is from times when I had spare time 😩 )
EDIT: this is no longer true. @unfa created [new repository](https://codeberg.org/unfa/Bits4Godot4/) and licence is no longer problem for `Ctrl` + `C` and `Ctrl` + `V` 😄 ~Random googlers, before you go...
@unfa > @kondelik Do you want to clean up the comments? I think there is no need, I made Edit to [my comment](https://github.com/kondelik/Godot_Film_Grain_Shader/issues/3#issuecomment-1259426424). I will keep this issue open forever,...