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If a camera with hdr activated and a DirectionalLight is used in the scene, the rendering of an outline affects the light of the entire scene. This only happens with...

It seems like bevy_mod_outline is not compatible with bloom, even if the entities with outlines don't have any emissive color set. Here's a sample scene without outlines enabled. The left...

This attempts to address: * @Shatur's request in #30 that that `AsyncSceneInheritOutline` should use the `SceneInstanceReady` event * @rparrett's request in #34 that removing `AsyncScenenInheritOutline` should reverse its effect (and...

Rather than add `OutlineBundle` to every type of entity in my app that might at some point be outlined, I was attempting to just add and remove the outline bundle...

Related to #32, while trying to debug my invisible outlines, I popped open `bevy_inspector_egui` to (hopefully) tweak various outline parameters. However, the outline components don't impl `Reflect`, so this isn't...

```rust app.add_plugins((DefaultPlugins, TemporalAntiAliasPlugin, OutlinePlugin)); commands.spawn((Camera3dBundle { transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y), ..default() }, TemporalAntiAliasBundle::default())); commands .spawn(PbrBundle { mesh: meshes.add(Mesh::from(Cube { size: 1.0 })), material: materials.add(Color::rgb(0.1, 0.1, 0.9).into()), transform: Transform::from_xyz(0.0, 1.0,...

@komadori panics for me with TAA enabled on 0.14 :( ``` thread '' panicked at /home/gena/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2996:5: wgpu error: Validation Error Caused by: In a RenderPass note: encoder = `` In...

## Problem Adding an `Extrusion` that uses an `Annulus` and generating its outline normals results in one edge missing from the outline. ## Result ![Screenshot_20240727_123706](https://github.com/user-attachments/assets/176adfa4-6a17-4006-bd54-7ec82ee25363) ## Minimal example ```rs use...

I am using this plugin to outline the selected objects in an editor like application. One of the issue I have is with non-manifold meshes (meshes where all the edges...

I am using this plugin to outline the selection in an editor like application. However when selecting multiple objects one outline gets invisible in some parts (sometimes not visible at...