bevy_mod_outline
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Compatibility with Bloom
It seems like bevy_mod_outline is not compatible with bloom, even if the entities with outlines don't have any emissive color set.
Here's a sample scene without outlines enabled. The left cube has a red emissive color. The right cube has no emissive color, and has an OutlineBundle with outline.visible
set to false. The rendered result is as expected:
If outline.visible
on the right cube is set to true, the left cube suddenly loses its emissive glow:
I'm using bevy 0.13.1 and bevy_mod_outline 0.7.0.
Code to reproduce:
use bevy::{
core_pipeline::bloom::*,
prelude::*,
};
use bevy_mod_outline::*;
fn main() {
App::new()
.insert_resource(Msaa::Sample4)
.insert_resource(ClearColor(Color::BLACK))
.insert_resource(AmbientLight {
color: Color::WHITE,
brightness: 1000.0,
})
.add_plugins(DefaultPlugins)
.add_plugins(OutlinePlugin)
.add_systems(Startup, setup)
.add_systems(Update, toggle_outline)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Camera3dBundle {
camera: Camera {
hdr: true,
..default()
},
transform: Transform::from_xyz(0.0, 5.0, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},
BloomSettings {
intensity: 1.0,
low_frequency_boost: 0.5,
low_frequency_boost_curvature: 0.5,
high_pass_frequency: 0.5,
prefilter_settings: BloomPrefilterSettings {
threshold: 3.0,
threshold_softness: 0.6,
},
composite_mode: BloomCompositeMode::Additive,
},
));
let mut cube_mesh = Cuboid::new(1.0, 1.0, 1.0).mesh();
cube_mesh.generate_outline_normals().unwrap();
let cube = meshes.add(cube_mesh);
commands
.spawn(PbrBundle {
mesh: cube.clone(),
material: materials.add(StandardMaterial {
base_color: Color::WHITE,
emissive: Color::rgb_linear(2000.0, 0.0, 0.0),
..default()
}),
transform: Transform::from_xyz(-2.0, 0.0, 0.0),
..default()
});
commands
.spawn(PbrBundle {
mesh: cube.clone(),
material: materials.add(StandardMaterial {
base_color: Color::WHITE,
..default()
}),
transform: Transform::from_xyz(2.0, 0.0, 0.0),
..default()
})
.insert(OutlineBundle {
outline: OutlineVolume {
visible: false,
colour: Color::rgba(0.0, 1.0, 0.0, 1.0),
width: 5.0,
},
..default()
});
}
fn toggle_outline(
time: Res<Time>,
mut query: Query<&mut OutlineVolume>
) {
for mut outline in query.iter_mut() {
outline.visible = time.elapsed_seconds() % 2.0 < 1.0;
}
}