kokseen1

Results 9 comments of kokseen1

`TTF_SetFontOutline` will not work because of different wrapping, messing up text Consider using custom glyphs

English dialogue and speaker names seem fine, choices contain invalid bytes (missing spaces when converted)

Functions that perform decryption and rendering can be separated to run across multiple event loops

E.g. `cg 3 blend 255`, `fade`, etc. Impossible to implement everything

And mobile touch controls

Might improve quality if everything is rendered at 1080p instead of default resolution. - Will definitely introduce inconsistencies

`cg 0 move 30 @+512 576`

Variable assignment: `#(1050+#300)=@` `#(1055+1)=@`

Support appending text, usually happens after a short `wait` command and `\n` + text