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Details instructions about enable partial rendering features?

Open Seekerzero opened this issue 1 year ago • 2 comments

Hi Koide,

I was looking into the LightViewerContext and found there is a partial rendering function. Is this something similar to the LOD rendering? Could you give us a simple instruction about the document? Thanks!

Seekerzero avatar Jun 06 '24 07:06 Seekerzero

I added instructions about partial rendering that allows reducing the rendering cost of large static point clouds by accumulating partially rendered points over time. Note that it may not work well on non-NVIDIA GPUs. If you see some glitches, let me know.

https://koide3.github.io/iridescence/misc/#partial-point-cloud-rendering

koide3 avatar Jun 21 '24 16:06 koide3

Thank you so much! I will test it on my old laptop with gtx 1070 (didn't bring my PC back to China).

Seekerzero avatar Jun 22 '24 10:06 Seekerzero