Aleksandr B.

Results 10 comments of Aleksandr B.

There are a few more places in which crash can occur when calling the **Process** constructor (for example - when **NameResolve::Instance().ResolvePath** called in **ProcessModules::GetModule**, the crash reason - **this** of...

I think it's possible. Could you provide more information about the errors that occur when the limit is reached? Is this ```Too many materials, max %d```?

> > I think it's possible. Could you provide more information about the errors that occur when the limit is reached? Is this `Too many materials, max %d`? > >...

Greetings, sorry for the late reply. Apparently, I managed to expand the materials limit to 127; the attached model compiles successfully, but I'm not sure how it will behave in...

Hello, I'm still not sure whether the project really needs this, but if it's still relevant, I'm willing to allocate time to rework it. Right now, it's clearly dead. I...

Hi! Thank you for bringing me up to speed. I've already reached out to @REDxEYE to ask for example models that could be used to update the patch, but it...

Hello, Judging by the `Failed to find BUFFERSIZE` error, StdPatch likely needs an update. I've scheduled a complete revision of its functionality, but to proceed I need models I can...

Unfortunately, I can only perform thorough testing on original source files that can be used directly in a compiler. Most likely, decompiled .mdl models will not allow for the cleanest...

If you are confident that it might help, then please provide the decompiled versions, and I will try to review them.

It would be better if you replace CVAR_GET_FLOAT with a pointer to the mp_bhopcap variable, since using the CVAR_GET_FLOAT function that is called every frame may adversely affect performance.