Kobalt
Kobalt
Any word on when this bug will be fixed nekosune?
This is a 1024 piece stronghold btw.
In this scenario, I would expect the portal room to not generate this low. Lol
Me either. I wonder if this is intentional.
This would be useful in the case of being able to have optional fluid tags if the modpack developer chooses not to register the default fluid from a mod using...
In my case, I want to give the modpack developers the option to disable fluid entirely and use a different fluid if they choose to for my machines.