Petr Kobalicek

Results 307 comments of Petr Kobalicek

This is unfortunately a limitation of the current stroker (stroking twice just makes it visible). This should be resolved by the new stroke, which is not ready atm.

This should be also fixed in AsmJit upstream now, so it should not be needed to workaround it.

This is an unimplemented feature at the moment. It's on the roadmap, I will focus on this after new stroking engine is merged.

Yeah the current roadmap is here: - https://blend2d.com/roadmap.html In general all features mentioned on roadmap are planned, and those blue (in progress) have high priority and the work has already...

I checked it out and this is indeed a bug. This needs a fix and a test case so it won't happen again. Thanks for the report!

Update: This will be fixed once aarch64_jit branch is merged.

Fixed in v0.11.0 - thanks for the report!

Having multiple formats targeting 32-bit images is something I considered in the past, and it's still in consideration, but it's also something that could make Blend2D binaries much bigger, because...

@qd1308504206 I would gladly review a PR implementing this, but I have different priorities at the moment - AArch64, stroking, and clipping+layers. So if anyone would like to contribute more...

BTW for the purpose of interacting with different pixel formats, be it IO or something else, Blend2D offers BLPixelConverter - that specializes in converting from one pixel format to another...