Petr Kobalicek
Petr Kobalicek
Yeah that's an interesting question. At the moment, when you fill a zero width/height rectangle, the rendering context returns SUCCESS, when w/h is negative, it should return INVALID_GEOMETRY. It's an...
BTW the example you provided doesn't distort the text, it only lays it on a curve and only rotates each character based on the position on the path segment. This...
Please can you send me the font, or add where I can download it? Thanks!
The link is not correct, please just paste the font file to GH it should upload it.
I need some time to actually check this one out. If it hits an assert it means there is a bug in the font pipeline. If it's easily reproducible I...
Sorry for waiting too long for this one-line fix! The problem should be fixed by https://github.com/blend2d/blend2d/commit/235997a8f829f54b56925c7332b8f0bc5b49bcf6 - it would be nice to get a confirmation.
Thanks a lot for the report!
There is this function: ```cxx BLResult BLFont::mapTextToGlyphs(BLGlyphBufferCore& gb, BLGlyphMappingState& stateOut) const ``` When you use it the BLGlyphMappingState would contain the position of the first undefined glyph, is that sufficient?
Yeah, `mapTextToGlyphs()` is good for initial feedback. To get all supported characters, use `BLResult BLFontFace::getCharacterCoverage(BLBitSetCore* out) const` - you would have to iterate your input string though, and determine which...
I'm marking as a duplicate of this one: https://github.com/blend2d/blend2d/issues/117 I hope to get this fixed soon, sorry for delay in this case!