ko81e24wy
ko81e24wy
https://github.com/mborgerson/xemu/pull/785
> > #785 > > Not entirely sure what this was in reference to, but I am pretty confident the problem here is the lack of signed texture support, not...
glitch in NGB this PR may relate to issue https://github.com/mborgerson/xemu/issues/783  same glitch in DOA2U 
> @ko81e24wy where is the nearest save point so I can reproduce that? I think you just need to start a new game
I am just going to work and test with a combine version with this PR merged that white glitch was gone,and I dont know if this PR relate to https://github.com/mborgerson/xemu/issues/783...
> @ko81e24wy cool, thanks for double checking! > > I have not tried to debug 783 yet, so if this PR happens to fix the missing lighting that'd be a...
I test the lastest build of this PR,and it crash when I run xemu. [xemu.log](https://github.com/mborgerson/xemu/files/9009708/xemu.log)
> If the background is truly pre-rendered 2d the internal resolution scaling would not be expected to have any effect on it as there is no additional information that can...
> I think texture fliter is good enough.
> > > > > > > > > I think texture fliter is good enough. > > Filters are already specified by the game and blindly overriding mag filters...