ko81e24wy

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https://github.com/mborgerson/xemu/pull/785

> > #785 > > Not entirely sure what this was in reference to, but I am pretty confident the problem here is the lack of signed texture support, not...

glitch in NGB this PR may relate to issue https://github.com/mborgerson/xemu/issues/783 ![2022-05-11 11-48-33 mp4_20220511_115252406](https://user-images.githubusercontent.com/38323456/167766038-eaf024d3-8fe9-45c7-979a-8c9c8ace241c.jpg) same glitch in DOA2U ![xemu_2022_05_11_12_52_47_379](https://user-images.githubusercontent.com/38323456/167772021-d668e7fe-2632-4fd1-9001-83ffba8950ad.jpg)

> @ko81e24wy where is the nearest save point so I can reproduce that? I think you just need to start a new game

I am just going to work and test with a combine version with this PR merged that white glitch was gone,and I dont know if this PR relate to https://github.com/mborgerson/xemu/issues/783...

> @ko81e24wy cool, thanks for double checking! > > I have not tried to debug 783 yet, so if this PR happens to fix the missing lighting that'd be a...

I test the lastest build of this PR,and it crash when I run xemu. [xemu.log](https://github.com/mborgerson/xemu/files/9009708/xemu.log)

> If the background is truly pre-rendered 2d the internal resolution scaling would not be expected to have any effect on it as there is no additional information that can...

> I think texture fliter is good enough.

> > > > > > > > > I think texture fliter is good enough. > > Filters are already specified by the game and blindly overriding mag filters...