KO4Life
KO4Life
I noticed I was tagged here, so I'll write a quick reply. Generally what you say makes sense. Not much that I can personally add here, since I haven't tinkered...
I remember doing this in another project I helped out couple of years ago, where I wrote a parser to the map files in the client that collects all objects...
> You didn't have to write a prasser old source have own functions to read it u can easlily add it to database from smd. I unfortunately did. There was...
> there is no such file with that name Sorry, not N3ShareMgr.cpp, rather [N3ShapeMgr.cpp](https://github.com/ko4life-net/ko/blob/0a716c9d/src/engine/N3Base/N3ShapeMgr.cpp). I suggest namely checking this: https://github.com/ko4life-net/ko/blob/0a716c9d/src/engine/N3Base/N3ShapeMgr.cpp#L227-L230 As well as this: https://github.com/ko4life-net/ko/blob/0a716c9d/src/game/GameProcMain.cpp#L2782-L2799 Coming from this enum: https://github.com/ko4life-net/ko/blob/0a716c9d/src/game/GameDef.h#L1445-L1453...
I'll try to find some time this weekend to post the code I wrote for this. It's not complete however and nothing too fancy, but as far as I remember...