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More widgets essential for getting people to adopt. In particular I needed a dropdown and some checkboxes. My use case is managing a simple settings struct, basically a TOML editor,...

Did a PR get associated with this issue yet?

Just ran into a bug created by me defining a shader that uses push constants but forgetting to pass constants I had created to the dispatch command. Garbage eventually happened...

@jvanbruegge can you start building up the context for these issues such as what you're trying to do and how the existing implementations function? Root-causing that Vec[4] need (and perhaps...

Another tracking issue that could guide investigation: https://github.com/vulkano-rs/vulkano/issues/1039

Let me confirm my understanding. 1. The shader layout expects vec3's 2. If you give only vec3's to `ImmutibleBuffer` and then the descriptor set, the layout of the information is...

Found some alignment information here in the Vulkan docs: https://vulkan-tutorial.com/Uniform_buffers/Descriptor_pool_and_sets#page_Alignment_requirements

> The x was put in the place of the w of the first vector, This looks like a packing issue, and I'm expecting that the memory on the GPU...

And if you don't pad the Rust side, you get ``` Shader side: x1 y1 z1 x2 y2 z2 ``` correct?

``` Host mem: 1, 2, 3, 4, 5, 6 GPU memory: 1, 2, 3, 4, 5, 6, ?, ? |____________| |___________| | | | | | | Addressed [0x0 to...